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Devlog
Cuttle Fishin
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Devlog
Devlog
February 09, 2020
by
Nicole Polidore
The initial ideas of Cuttle Fishin' was actually starting out as an infinite runner, but as we started to discuss how to make the game a different kind of one button rather than a common runner game,...
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Postmortem
February 03, 2020
by
Xen98
What went right: Writing the code was surprisingly easy, getting the player to move using local directions and impulse, changing scenes, and getting collectables was very easy to script. We were able...
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