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Cuttle Fishin

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Devlog

  • Devlog
    February 09, 2020 by Nicole Polidore
    The initial ideas of Cuttle Fishin' was actually starting out as an infinite runner, but as we started to discuss how to make the game a different kind of one button rather than a common runner game,... Continue reading
  • Postmortem
    February 03, 2020 by Xen98
    What went right: Writing the code was surprisingly easy, getting the player to move using local directions and impulse, changing scenes, and getting collectables was very easy to script. We were able... Continue reading
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