Postmortem


Introduction:

  The idea behind our game was to create this hide-and-seek style game where players would search for one other players who's trying to avoid them. We took mechanical inspirations from games like prop hunt and finding big foot. We wanted to go with a simple stylistic design so we made it a low poly style game. It's a three player game where one character plays as the Saeus and the other two have to chase it and take at least 5 pictures as a ranger or a youtuber. To win as the Saeus you have to survive until the timer runs out or until the sun raise and to help you, you are given a power gauge to turn invisible or destroy pictures and you refill the gauge by eating mushrooms that are scattered around the area. to win as the ranger or youtuber you have to take at least five pictures of the Saeus and to help them the ranger can set up traps and the youtuber can put down sensors.


What went right (5 things):

1. Creating the terrain went fairly easy, setting up the color and look

2.Using terrain to paint the trees on went very nicely

3.I found a great asset to use for grass

4.Getting the sounds went well

5.Placing the lake and pond in went well


What went wrong (5 things):

1. People were getting under the lake and pond because of poor collision

2.All the trees and grass were causing lag

3.People were going over the edge

4.It was possible to just fall through the ground

5.The barrier I made was not well received


What you learned:

I need to take deep consideration the layout of the terrain and colliders when placing down objects that are part of the landscape. Even if I've done my job I should still try and look for something to do.


What next:

Create and add a fence to let the players know the limit of the game field instead of a dense pack of trees that the players might see as an actual area. Improve the design of the landscape, make it more diverse and fluid.

Files

Saeus.zip 62 MB
Nov 01, 2019

Get Saeus

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