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Week fiftieth reading response
December 11, 2019
by
Xen98
ch 16: talks about how to present a game and connections one needs to do so. response: think very hard about who it is i'm showing my game to and how i want to present it. try my presentation on other...
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Week fourteen reading response
December 11, 2019
by
Xen98
ch 10: chapter talks about how you can balance games, consider if it has any problems with functionality or loopholes. response: check to see how my games function and see if there are anything playe...
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Playtest response
December 05, 2019
by
Xen98
Playtest At BabyCastles 10/14/19 Feedbacks: Terrain is too big There should be a way to guide the players to the creature/ locate the creature within such a big terrain Climbing a tree as mechanic The...
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Week thirteen reading response
November 18, 2019
by
Xen98
https://blackshellmedia.com/2017/11/22/indie-devs-care-video-game-usability-testing/ : Article goes over the ins and out of playtesting, what kind of person to look for, how to conduct the playtest,...
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Week twelve reading response
November 18, 2019
by
Xen98
ch. 11: This chapter discussed how a game can be fun(i.e. having fun challenges, multiplayer, a good story, catharsis). giving players impactful choices and dilemma, even went over the prisoners dilem...
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Week eleven reading response
November 04, 2019
by
Xen98
ch. 4: the chapter goes over the elements in a game and it interacts or contributes to make your game dramatic or exciting. response: during playtesting ask players how they liked the game, just ask...
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Postmortem
November 02, 2019
by
Xen98
Introduction: The idea behind our game was to create this hide-and-seek style game where players would search for one other players who's trying to avoid them. We took mechanical inspirations from g...
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