Playtest response
Saeus » Devlog
Playtest At BabyCastles 10/14/19
Feedbacks:
- Terrain is too big
- There should be a way to guide the players to the creature/ locate the creature within such a big terrain
- Climbing a tree as mechanic
- The players can walk faster
- The mini map is good
- Creature can leave a trail
- Journalists move faster/ same speed as creature or have some advantage in order to take picture
- Creature have another objective beside surviving, e.g. collecting fruits...
- Creature can glow more when standing still for more than a few seconds to prevent the player from standing still
To do:
- Add collider for lake & pond
- Creature become translucent when hiding
- UI Timer
- Destroy pictures
- All players can see the number of pictures the other player have
- Grass & small bush
- Ask Teacher:
- Trees growing & lake rendering before trees
- UI show up on Camera
- How to connect the monitor
John’s Feedback:
- Have traps and camera renewable
- Tilt the camera to see the horizon
- Deer has to eat/ collect → deer should have a goal (if survive til sunset, why eat the food)
- Balance the 2 players abilities
- Player move faster
- More useful information on the map
- Make players encounter each other → attack & defend
10.21 In-Class Play Testing:
- LOTS OF FEEDBACK (audio & visual etc.)
- Improving mobility & playability
- Who is the creature
- Didn‘t know the creature have to avoid
- Can place traps on mountains
- Can move outside of map
- Creature has separate screen & controller
- Creature rotate speed is fine
- Creature can go underwater
- Steer and walk at the same time
- Invisible makes creature completely invisible on screen
- Traps bigger & longer cool down
- Tree collider --> capsule collider as big as the root system
- Youtuber faster
- Get traps back --> destroy after a while
- Have to be more navigable
- Put a collider around groups of tree
- Too easy to get stuck in trees
- Staying invisible longer (deer feel more powerful)
- Creature can rush and attack with visual feedback ( have them fly away etc)
- Have creatures be able to blind the other players for a while (screen turns white)
- No way for creature to escape after people catches up
- What kind of forest?
- Journalists have less visibility than creature
- Can go under lake
- Good: antagonistic to each other
- Range for stealing photo
- Can pick camera back up
- Deer gets feedback when picture is taken
- Be redundant w/ feedback
- Darker at night & Lighter in the morning
- Starts with sunset - middle is night - ends with sunrise
- Cues for time ( audio etc)
- Deer can mimic itself
- Turn off halo
10.24
- see each other on the map
- Fix lake collider
- Visual feed back when taking pictures
- End state
- Triangle on the screen hinting that some one is close
- UI improvement
- Trap people longer
- More mushrooms on the map
- Change tree billboarding/ a large mesh for trees at the corners
NYU
- Don't call youtuber cams cameras
- Camera flashlight & sound effects
- Don't have the triangle cause maybe it will be too easy to find the creature
- Rotate speed should be faster
- Put minimap on r1/r2
- Assign display according to playerNum
- Maybe the traps shouldn't be visible
- Maybe a common place for the players to go to to find resources and stuff
- Can see creature lighting on the minimap
- See each other on the minimap for journalists
- Maybe see mushrooms on minimap
- Have minimap at corner
Presentation day feedback:
Border of the forest should be clearer
More players trying to get the creature
Steep mountain at the edge
Make character colliders smaller
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