Week one reading response


GDW F/P/I= These first few sections hook the reader and gives them some insight into why the book was originally made, what changed in gaming sense then, and what and how whats been added can help you.


GDW ch.1= This chapter is mostly about what people need to do or traits they should have to be a good game designer. Playtesting their game to establish solid gameplay, establish good communication, and other such things as being creative.

response: Frequently get people to playtest my game and ask a lot of questions


GDW ch.6= This chapter goes over how to create ideas and brainstorm, ways to go about it, how to get the most out a session of brainstorming, and different ways to organize ideas.


GDW ch.7= This chapter talks about the importance of prototyping, the benefits, examples on how some popular games were prototyped, and how to upscale after each new designs.


GDW ch.12= This chapter talks about different team positions in game design projects and the responsibilities of those groups.

response: when making a team, make sure the first thing we do is determine the team roles and what those roles need to do by such and such time frames. Then check up and make sure everyone is doing their roles fine and if they need help.

Get Memefection