Memefection
A downloadable game
Memefection is a game where two or more players(up to four) play against each other to try and spread your memes over the cities.
Use the download link to get the cards.
Rules:
Objective - Fill in map with as many tokens as possible. Once you control 40 you win the game.
START-
- The last person to be on social media(from there go clockwise).
- Players are dealt 5 cards each (3 from the Requirement deck and 2 from the Attack/Defense deck).
- Players take turns to choose where to put two free starting tokens on the map .
CARD REPLENISHMENT- At the start of each round, players are allowed to draw up to 2 cards from either deck. Players are only allowed to have 5 cards at a time.
MOVEMENT-
- Players can move their Tokens to any Neutral area on the map, whether adjacent or not.
- Players have to be in a neighbouring area in order to enter a restricted area, even if they have its requirement card (ex. Wifi, Rural or Young areas).
POINT SYSTEM-
- Retweets are acquired when a player occupies a spot in a city (1 retweet for every token and 3 for complete areas).
- Retweets are earned at the start of a player's turn.
SPENDING SYSTEM - Use Retweets earned to purchase Upgrade and Combat cards, as well as Tokens.
Token cost 2 retweets each. After ROUND 10 they cost 4 EACH.
Attack/Defense System- A player can attack another player's occupied area by adding a token in that area (Players can stack these attacks by using more tokens to attack - up to 5):
- Roll one dice for every token you choose to attack (or defend) with.
- The attacker loses ties, the defender wins ties.
- Defenders can use additional tokens from neighbouring areas to increase their defense. However, if the defender loses, they also lose these extra tokens.
A player can attack an enemy’s completed area if they have tokens bordering that area.
Upgrade/Requirement Cards (Max 3 per player):
1) Faster Wifi: Earn double the points for any tokens you have in Wifi areas. - 10 retweet cost
2) Telephone/Networking: Earn double the points for any tokens you have in Telephone areas. - 10 retweet cost
3) Young Population: Every two turns, add an extra token in any Young area. - 6 retweet cost
4) Rural Area: Gain an additional retweet for every Rural area you control. - 2 retweet cost
5) Old Population: Roll a dice: If the roll is 4 or higher, add an additional token within an area with this upgrade. - 6 retweet cost
Attack/Defense Cards (Unlimited):
(one time use)
1) Negation: Negate an opponent’s attack on your token (Playable at any time). - 2 retweets
2) Removal: Remove one of your opponent’s upgrades at random. - 6 retweets
(permanent powerup)
3) Devastation: When attacking another player and attack is successful, remove 1 extra enemy token. - 8 retweets
4) Fortress: Choose one of your controlled areas. In case of an enemy attack on that area, negate one of your opponent’s dice throws - 4 retweets
5) Unbreakable Defense: When defending against an attack and the attack is successful, the supporting token is not lost. - 4 retweets
Status | Released |
Category | Physical game |
Author | Xen98 |
Download
Development log
- Week four reading responseSep 23, 2019
- Week three reading responseSep 16, 2019
- Week two reading responseSep 14, 2019
- Week one reading responseSep 02, 2019
Leave a comment
Log in with itch.io to leave a comment.